Om Grävlingens Kuddkrig
Badger Bop is a two-button timing game with a pillow. Bramble the badger has baked a berry pie, and now every animal in the wood is creeping in from the left and the right to steal a slice.
You only ever choose a side, left or right, but when you choose it is everything. Swing too early at thin air and Bramble spins dizzy for a moment. Catch the thief in the sweet spot of the pillow's reach and it is a Perfect bop for double points. New visitors keep the rhythm changing: quick weasels, foxes in saucepan helmets that need two bops, moles, swooping crows, a squirrel lobbing acorns, and every fifth wave Bruno the bear cub.
Så spelar du
- Tap the side a thief is coming from to swing the pillow that way. Only swing when it is in reach.
- A swing that hits nothing leaves Bramble dizzy for a moment and resets the combo. Every five bops in a row raise the multiplier, up to x5.
- If a thief reaches the pie it grabs one of your three slices and runs. Bop it before it gets away and the slice is saved.
- Bunnies are friends. Let them hop through, and they say thanks with points and sometimes a spare slice. Bopping one breaks your combo and drains the storm meter.
- Fill the meter at the top with bops to start a Pillow Storm: a few seconds of long reach and double points.
- Clear a wave for a bonus, with extra if the whole pie is still there. The game ends when the last slice is carried off.
Kontroller
- Tangentbord
- Left arrow or A bops to the left. Right arrow or D bops to the right.
- Pekskärm
- Tap the left half of the screen to bop left and the right half to bop right.
Tips
- The sweet spot is the middle of the pillow's reach. Swinging the instant a thief comes into range, or at the very last moment, only counts as an ordinary bop.
- A saucepan fox flips to the other side after the first bop. Be ready to tap the opposite side straight away.
- Moles are safe underground. Wait until one has popped all the way up before you swing.
- Bop the squirrel's acorn back at it. If the acorn lands on Bramble, he is dizzy and the combo is gone.
- When Bruno jumps in, watch which side he lands on and bop that side. It takes several hits to send him home.