Dados Yacht Botão-de-Ouro

Jogos de tabuleiro📱 Joga-se no telemóvel

Joga dados yacht contra a Juno, a hamster, num prado de botões-de-ouro! Lança cinco dados até três vezes, guarda os que quiseres e preenche as 13 casas da tua folha: full house, sequências e o Yacht de 50 pontos. Defronta a Juno de Fácil a Difícil, procura o recorde a Solo, joga com um amigo ou tenta os dados do dia.

Sobre Dados Yacht Botão-de-Ouro

Buttercup Yacht Dice is a classic five-dice category game on a felt tray in a sunny buttercup meadow. Juno the hamster rolls her own painted wooden dice beside you, so there is no turn to sit and watch: you both play each round at the same time.

Every roll is a small puzzle. Keep the pair or chase the straight? Take a modest full house now, or gamble on a Yacht? Your card shows what each open box would score, and Hint explains the best move. The Daily dice give everyone the same rolls each day, so your score is pure skill.

Como jogar

  1. Each round you get up to three rolls; the first is automatic. Tap dice to keep them (they show KEEP), then roll the rest. You can stop after any roll.
  2. Then tap one open box on your card to score the dice there. Each box is used once, so a game lasts 13 rounds. A box that does not fit scores 0.
  3. Ones to Sixes score the total of that number; 63 or more across them earns a 35 bonus. 3 and 4 of a kind score all five dice, Full house 25, Small straight (four in a row) 30, Large straight 40, Yacht (five alike) 50, Chance any total.
  4. Each extra Yacht after a 50 earns 100 bonus points and is a joker: it goes in its upper box if open, otherwise in any lower box at full value.
  5. In Duel the higher total wins. A win adds your total to your score, doubled against Medium and tripled against Hard; a loss costs one of three buttercups. Solo is one game for your best score.

Controlos

Teclado
1 to 5 keep or release a die, Space rolls, the arrows and Enter pick a box, H hints, Tab switches mode, L changes Juno's level.
Toque
Tap a die to keep or release it, tap Roll, then tap a box on your card to score. Tap Hint for advice and the level button for Easy, Medium, Hard or 2 Players.

Dicas

  • Chase the upper bonus: three of each number makes exactly 63, so three or more fives or sixes are a great start.
  • Save Chance for a bad final roll, and use Ones or the Yacht box to throw away a hopeless hand late in the game.
  • An open-ended run like 2-3-4-5 can become a large straight at either end, so it is worth two more rolls.
  • Keep pairs early: two pairs can become a full house, and three of a kind can grow into four or a Yacht.

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