미나리아재비 요트 다이스

보드게임📱 모바일 지원

미나리아재비 들판에서 햄스터 주노와 요트 다이스 한 판! 주사위 다섯 개를 최대 세 번 굴리고 원하는 주사위를 남겨 점수표 13칸을 모두 채우세요. 풀하우스, 스트레이트, 50점짜리 요트를 노려 보세요. 쉬움~어려움 주노와 대결, 솔로 최고 점수, 2인 플레이, 매일 같은 주사위의 데일리 다이스까지.

미나리아재비 요트 다이스 소개

Buttercup Yacht Dice is a classic five-dice category game on a felt tray in a sunny buttercup meadow. Juno the hamster rolls her own painted wooden dice beside you, so there is no turn to sit and watch: you both play each round at the same time.

Every roll is a small puzzle. Keep the pair or chase the straight? Take a modest full house now, or gamble on a Yacht? Your card shows what each open box would score, and Hint explains the best move. The Daily dice give everyone the same rolls each day, so your score is pure skill.

게임 방법

  1. Each round you get up to three rolls; the first is automatic. Tap dice to keep them (they show KEEP), then roll the rest. You can stop after any roll.
  2. Then tap one open box on your card to score the dice there. Each box is used once, so a game lasts 13 rounds. A box that does not fit scores 0.
  3. Ones to Sixes score the total of that number; 63 or more across them earns a 35 bonus. 3 and 4 of a kind score all five dice, Full house 25, Small straight (four in a row) 30, Large straight 40, Yacht (five alike) 50, Chance any total.
  4. Each extra Yacht after a 50 earns 100 bonus points and is a joker: it goes in its upper box if open, otherwise in any lower box at full value.
  5. In Duel the higher total wins. A win adds your total to your score, doubled against Medium and tripled against Hard; a loss costs one of three buttercups. Solo is one game for your best score.

조작법

키보드
1 to 5 keep or release a die, Space rolls, the arrows and Enter pick a box, H hints, Tab switches mode, L changes Juno's level.
터치
Tap a die to keep or release it, tap Roll, then tap a box on your card to score. Tap Hint for advice and the level button for Easy, Medium, Hard or 2 Players.

팁

  • Chase the upper bonus: three of each number makes exactly 63, so three or more fives or sixes are a great start.
  • Save Chance for a bad final roll, and use Ones or the Yacht box to throw away a hopeless hand late in the game.
  • An open-ended run like 2-3-4-5 can become a large straight at either end, so it is worth two more rolls.
  • Keep pairs early: two pairs can become a full house, and three of a kind can grow into four or a Yacht.

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