Razzia au Garde-Manger

Action📱 Jouable sur mobile

Faufile Pocket le raton laveur dans la maison endormie et rafle toutes les gourmandises avant le lever du soleil ! Évite la lampe torche de Papi Gus, cache-toi sous les tables, passe sur la pointe des pattes près du bouledogue qui ronfle et lance un jouet qui couine pour envoyer tout le monde ailleurs — puis file par la chatière.

À propos de Razzia au Garde-Manger

Pantry Prowl is a sneaking game seen from above. You play Pocket, a raccoon in a red bandana raiding a sleeping house for snacks. Grandpa Gus patrols with a flashlight, and the beam is drawn exactly as he sees it: walls and tall cabinets block it, so there is always a shadow to duck into. Tables and laundry baskets are hiding places where nobody can see Pocket at all.

Six rooms follow one another — Kitchen, Pantry, Dining Room, Living Room, Laundry Room and Attic — and each adds a new watcher: Dusty the robot vacuum, Miso the cat sweeping her gaze like a lighthouse, Waffles the snoring bulldog and Granny Dot with her lantern. Then a new night begins with quicker watchers and a shorter clock.

Comment jouer

  1. Walk over a snack to grab it. Each one is worth 10 points times your sneak streak, which climbs by one per snack up to ×5.
  2. Stay out of the light. While a beam is on Pocket, the ! ring above his head fills, faster the closer the watcher is. Slip away before it is full for a 15 point Close call.
  3. If the ring fills you are caught: you lose a heart, the streak drops to ×1 and Pocket is shooed back to the cat flap.
  4. Running is noisy. Inside a dotted ring, running makes Gus or Dot turn round and wakes Waffles, who chases you for 4.5 seconds. Tiptoe there instead.
  5. The cat flap opens once you hold 60% of the room's snacks. Walk back to it to leave.
  6. Leaving pays 2 points per second left on the night clock, 100 for a Clean sweep of every snack and 150 for Unseen if nobody noticed you. The golden pie is worth 100.
  7. The game ends when all 3 hearts are gone or the sun comes up.

Commandes

Clavier
Arrow keys or W A S D to walk, hold Shift to tiptoe. Space or Enter tosses a squeaky toy the way Pocket is facing. With a mouse, hold to walk to the pointer; a quick click tosses a toy there.
Tactile
Hold or drag and Pocket walks toward your finger; keep it close to him to tiptoe. A quick tap tosses a squeaky toy to that spot.

Astuces

  • Gus stops and looks left and right at every corner of his round, so cross behind him while he walks.
  • A squeaky toy pulls Gus and Dot over to look, turns Miso's head and sends Waffles off to chew it. You start with 2, can carry 3, and every room hides one more.
  • Waffles cannot follow you under a table, and the robot vacuum cannot sense you there either.
  • A heart costs more than any snack. If the last snacks sit between two beams, take the open cat flap and keep your streak.

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